Captivate Styles

Popular Choice Game Captivate

***All template files are tested using modern browsers, such as Chrome and Firefox. We do not support or test using Internet Explorer.***

 

If the Captivate Layout file is the simplest of our templates in a family, this might be the most complicated.

The Popular Choice Game is a Feud-style game, where a single question is answered, and the user has a set amount of time to provide the most common - or popular - responses to that question.
For instance, ""What type of food do you eat with your fingers?"" The user might respond chicken, or sandwiches.
That's a bit of an unserious example to be sure.
Imagine, instead, a process-oriented question, where users needed to recall the steps in a given task, or something similar.
The mechanics and gaming elements make this template a workhorse, in my opinion - you can apply it to any number of scenarios with some pretty simple restyling.
Let's dive into how to do just that now.

The game has three slides - an introduction, a question slide, and a results slide.
As it's currently built, you can add questions by duplicating the question slide, and adjusting the global variable, NumberOfQuestions_ to the number of questions you'd like to include. 20 is the max.

All elements on each of those slides are editable. Let's step through that now.

The intro and results slides are pretty simple - click the logo to edit the image, or adjust the colors/text of the submit button with a few clicks.
The bulk of the template, and what you can fiddle with, is on the question slide.

Starting at the left of the screen, the content caption is editable.
Enter whatever question or alternative text you'd like here.
To adjust the correct and incorrect feedback content that shows at the end of the question, use the state view.

Beneath this caption are the correct, incorrect, and submit buttons.
Click to edit each.
Make sure to check their states.

If you'd like to change the style of visual feedback that is used on each of the answer fields at right, use the state view.

Beyond that, there's not a ton going on in this file, besides a whole lot of Javascript.

Javascript runs the game logic and answer checking, and also sends statements to your LRS via xAPI.
Check out our general xAPI videos for more information on that.

With just that bit of info, you can completely customize and update this file as you see fit, then export it to send xAPI data capturing each individual user response...and leaving you looking like an eLearning Rockstar.

This article last reviewed July, 2019. The software may have changed since the last review.